Home
last modified time | relevance | path

Searched refs:rotation3 (Results 1 – 2 of 2) sorted by relevance

/aosp14/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleShader.java182 final double rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * Math.PI; in setNoisePhase() local
184 (float) Math.cos(rotation3), (float) Math.sin(rotation3)); in setNoisePhase()
/aosp14/frameworks/base/libs/hwui/pipeline/skia/
H A DAnimatedDrawables.h110 const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI; in draw() local
111 setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3)); in draw()