Searched refs:rlf (Results 1 – 1 of 1) sorted by relevance
942 float rlf = 1.0f / Matrix.length(fx, fy, fz); in setLookAtM() local943 fx *= rlf; in setLookAtM()944 fy *= rlf; in setLookAtM()945 fz *= rlf; in setLookAtM()