Searched refs:requireSwap (Results 1 – 6 of 6) sorted by relevance
129 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument138 *requireSwap = drew; in swapBuffers()140 if (*requireSwap) { in swapBuffers()144 return *requireSwap; in swapBuffers()
187 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument198 *requireSwap = drew || mEglManager.damageRequiresSwap(); in swapBuffers()200 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { in swapBuffers()204 return *requireSwap; in swapBuffers()
48 FrameInfo* currentFrameInfo, bool* requireSwap) override;
72 FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
630 bool requireSwap = false; in draw() local635 mCurrentFrameInfo, &requireSwap); in draw()642 if (requireSwap) { in draw()718 if (requireSwap) { in draw()