Searched refs:minx (Results 1 – 1 of 1) sorted by relevance
513 float minx = Float.MAX_VALUE; in computeOrientedBoundingBox() local519 if (points[i] < minx) { in computeOrientedBoundingBox()520 minx = points[i]; in computeOrientedBoundingBox()534 …edBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny); in computeOrientedBoundingBox()