Searched refs:matrixPtr (Results 1 – 3 of 3) sorted by relevance
/aosp14/frameworks/base/libs/hwui/jni/ |
H A D | Shader.cpp | 74 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in createBitmapShaderHelper() 122 return createBitmapShaderHelper(env, o, matrixPtr, bitmapHandle, tileModeX, tileModeY, in BitmapShader_constructor() 126 static jlong BitmapShader_constructorWithMaxAniso(JNIEnv* env, jobject o, jlong matrixPtr, in BitmapShader_constructorWithMaxAniso() argument 152 static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr, in LinearGradient_create() argument 169 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create() 181 jlong matrixPtr, in RadialGradient_create() argument 215 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create() 237 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in SweepGradient_create() 247 static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, in ComposeShader_create() argument 249 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in ComposeShader_create() [all …]
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H A D | android_graphics_TextureLayer.cpp | 47 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument 49 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
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H A D | android_graphics_RenderNode.cpp | 103 …d_view_RenderNode_setStaticMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument 104 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix() 108 …iew_RenderNode_setAnimationMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument 109 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()
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