Home
last modified time | relevance | path

Searched refs:matrixPtr (Results 1 – 3 of 3) sorted by relevance

/aosp14/frameworks/base/libs/hwui/jni/
H A DShader.cpp74 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in createBitmapShaderHelper()
122 return createBitmapShaderHelper(env, o, matrixPtr, bitmapHandle, tileModeX, tileModeY, in BitmapShader_constructor()
126 static jlong BitmapShader_constructorWithMaxAniso(JNIEnv* env, jobject o, jlong matrixPtr, in BitmapShader_constructorWithMaxAniso() argument
152 static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr, in LinearGradient_create() argument
169 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create()
181 jlong matrixPtr, in RadialGradient_create() argument
215 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create()
237 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in SweepGradient_create()
247 static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, in ComposeShader_create() argument
249 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in ComposeShader_create()
[all …]
H A Dandroid_graphics_TextureLayer.cpp47 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument
49 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
H A Dandroid_graphics_RenderNode.cpp103 …d_view_RenderNode_setStaticMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument
104 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix()
108 …iew_RenderNode_setAnimationMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument
109 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()