Searched refs:mTriangleVerticesData (Results 1 – 4 of 4) sorted by relevance
120 mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in GLES20TriangleRenderer()122 mTriangleVertices.put(mTriangleVerticesData).position(0); in GLES20TriangleRenderer()323 private final float[] mTriangleVerticesData = { field in GLDepthTestActivity.GLES20TriangleRenderer
172 private final float[] mTriangleVerticesData = { field in GLTextureViewActivity.RenderThread184 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run()186 triangleVertices.put(mTriangleVerticesData).position(0); in run()
125 private final float[] mTriangleVerticesData = { field in ImageFlipRenderThread137 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run()139 triangleVertices.put(mTriangleVerticesData).position(0); in run()
283 private final float[] mTriangleVerticesData = { field in VideoDumpView.VideoDumpRenderer353 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in VideoDumpRenderer()355 mTriangleVertices.put(mTriangleVerticesData).position(0); in VideoDumpRenderer()