Searched refs:mTransitionDirection (Results 1 – 3 of 3) sorted by relevance
38 private StateTransitionDirection mTransitionDirection; field in NetworkState43 mTransitionDirection = StateTransitionDirection.DO_NOTHING; in NetworkState()50 mTransitionDirection = StateTransitionDirection.DO_NOTHING; in NetworkState()59 mTransitionDirection = StateTransitionDirection.DO_NOTHING; in resetNetworkState()75 mTransitionDirection = transitionDir; in setStateTransitionCriteria()94 switch (mTransitionDirection) { in validateStateTransition()252 builder.append("mTransitionDirection: ").append(mTransitionDirection.toString()). in toString()
329 private @TransitionDirection int mTransitionDirection; field in PipAnimationController.PipTransitionAnimator348 mTransitionDirection = TRANSITION_DIRECTION_NONE; in PipTransitionAnimator()375 onEndTransaction(mLeash, tx, mTransitionDirection); in onAnimationEnd()379 mTransitionDirection = TRANSITION_DIRECTION_NONE; in onAnimationEnd()387 mTransitionDirection = TRANSITION_DIRECTION_NONE; in onAnimationCancel()457 return mTransitionDirection; in getTransitionDirection()463 mTransitionDirection = direction; in setTransitionDirection()497 return !isOutPipDirection(mTransitionDirection); in shouldApplyCornerRadius()501 return !isOutPipDirection(mTransitionDirection) in shouldApplyShadowRadius()502 && !isRemovePipDirection(mTransitionDirection); in shouldApplyShadowRadius()
136 private @TransitionDirection int mTransitionDirection; field in OneHandedAnimationController.OneHandedTransitionAnimator147 mTransitionDirection = TRANSITION_DIRECTION_NONE; in OneHandedTransitionAnimator()226 return mTransitionDirection; in getTransitionDirection()230 mTransitionDirection = direction; in setTransitionDirection()