Searched refs:mTileModeY (Results 1 – 2 of 2) sorted by relevance
407 return mBitmapState.mTileModeY; in getTileModeY()423 setTileModeXY(mode, mBitmapState.mTileModeY); in setTileModeX()456 if (state.mTileModeX != xmode || state.mTileModeY != ymode) { in setTileModeXY()458 state.mTileModeY = ymode; in setTileModeXY()509 final Shader.TileMode tmy = state.mTileModeY; in draw()615 if (mBitmapState.mTileModeX == null && mBitmapState.mTileModeY == null) { in updateDstRectAndInsetsIfDirty()990 Shader.TileMode mTileModeY = null; field in BitmapDrawable.BitmapState1017 mTileModeY = bitmapState.mTileModeY; in BitmapState()
16791 Landroid/graphics/drawable/BitmapDrawable$BitmapState;->mTileModeY:Landroid/graphics/Shader$TileMod…