Searched refs:mRenderCallback (Results 1 – 1 of 1) sorted by relevance
46 , mRenderCallback(std::move(callback)) {} in HardwareBufferRenderParams()51 if (mRenderCallback) { in invokeRenderCallback()52 std::invoke(mRenderCallback, std::move(fenceFd), status); in invokeRenderCallback()64 RenderCallback mRenderCallback = nullptr; variable