Searched refs:mPausedVDAnimators (Results 1 – 2 of 2) sorted by relevance
65 for (auto& anim : mPausedVDAnimators) { in prepareTree()96 for (auto& anim : mPausedVDAnimators) { in detachAnimators()100 mPausedVDAnimators.clear(); in detachAnimators()106 mPausedVDAnimators.insert(mRunningVDAnimators.begin(), mRunningVDAnimators.end()); in pauseAnimators()142 for (auto it = mPausedVDAnimators.begin(); it != mPausedVDAnimators.end();) { in runVectorDrawableAnimators()145 it = mPausedVDAnimators.erase(it); in runVectorDrawableAnimators()159 mPausedVDAnimators.insert(*it); in runVectorDrawableAnimators()171 for (auto it = mPausedVDAnimators.begin(); it != mPausedVDAnimators.end();) { in runVectorDrawableAnimators()174 it = mPausedVDAnimators.erase(it); in runVectorDrawableAnimators()191 for (auto it = mPausedVDAnimators.begin(); it != mPausedVDAnimators.end();) { in trimPausedVDAnimators()[all …]
72 std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators; variable