Searched refs:mFrameCount (Results 1 – 4 of 4) sorted by relevance
25 mFrameCount = 2; in Interpolator()31 mFrameCount = frameCount; in Interpolator()51 mFrameCount = frameCount; in reset()56 return mFrameCount; in getKeyFrameCount()88 if (index < 0 || index >= mFrameCount) { in setKeyFrame()154 private int mFrameCount; field in Interpolator
68 mFrameCount = 0; in TouchLatencyView()139 mFrameCount++; in drawBall()149 mFrameCount = 0; in drawBall()151 mFps = 1f * mFrameCount * SEC_TO_NANOS / fDiff; in drawBall()153 mFrameCount = 0; in drawBall()216 private long mLastDrawNano, mLastFpsUpdate, mFrameCount; field in TouchLatencyView
493 private int mFrameCount; field in BackDropperFilter693 mFrameCount = 0; in allocateFrames()710 mFrameCount = 0; in process()755 if (mFrameCount <= mLearningDuration) { in process()759 if (mFrameCount == mLearningDuration - mLearningVerifyDuration) { in process()768 } else if (mFrameCount > mLearningDuration - mLearningVerifyDuration) { in process()778 if (mFrameCount == mLearningDuration) { in process()810 if (mFrameCount < mLearningDuration - mLearningVerifyDuration || in process()840 mFrameCount++; in process()843 if (mFrameCount % 30 == 0) { in process()
17906 Landroid/graphics/Interpolator;->mFrameCount:I