Searched refs:mCurrentInset (Results 1 – 2 of 2) sorted by relevance
224 int mCurrentInset; variable
1694 if (exitPending() && !part.count && mCurrentInset >= mTargetInset && in playAnimation()1742 if (mCurrentInset < mTargetInset) { in handleViewport()1744 float fraction = static_cast<float>(mCurrentInset) / mTargetInset; in handleViewport()1763 mTargetInset = mCurrentInset = 0; in handleViewport()1767 mCurrentInset += delta; in handleViewport()