Searched refs:lastFrameUpdatedTime (Results 1 – 2 of 2) sorted by relevance
44 mLocked.lastFrameUpdatedTime = 0; in MouseCursorController()327 if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) { in doBitmapAnimationLocked()331 int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame; in doBitmapAnimationLocked()333 mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr; in doBitmapAnimationLocked()383 mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); in updatePointerLocked()
79 nsecs_t lastFrameUpdatedTime; member