Searched refs:keepHandling (Results 1 – 2 of 2) sorted by relevance
313 void handleMotionEvent(boolean keepHandling, float newX, float newY) { in handleMotionEvent() argument322 mDragState.updateDragSurfaceLocked(keepHandling, newX, newY); in handleMotionEvent()
605 void updateDragSurfaceLocked(boolean keepHandling, float x, float y) { in updateDragSurfaceLocked() argument612 if (!keepHandling) { in updateDragSurfaceLocked()