Searched refs:kStateGenerated (Results 1 – 2 of 2) sorted by relevance
67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated; in InitWithTexture()74 fbo_state_ = glIsFramebuffer(fbo_id) ? kStateComplete : kStateGenerated; in InitWithFbo()295 texture_state_ = kStateGenerated; in GenerateTextureName()304 if (texture_state_ == kStateGenerated || TextureWasDeleted()) { in AllocateTexture()340 fbo_state_ = kStateGenerated; in GenerateFboName()395 } else if (fbo_state_ != kStateGenerated) { in AttachTextureToFbo()428 return (fbo_state_ == kStateGenerated) ? AttachTextureToFbo() : true; in ReattachTextureToFbo()443 fbo_state_ = kStateGenerated; in DetachTextureFromFbo()
125 kStateGenerated, // Tex/FBO id is generated enumerator