Searched refs:jUniformName (Results 1 – 2 of 2) sorted by relevance
/aosp14/frameworks/base/libs/hwui/jni/ |
H A D | Shader.cpp | 350 jstring jUniformName, jfloat value1, jfloat value2, in RuntimeShader_updateFloatUniforms() argument 353 ScopedUtfChars name(env, jUniformName); in RuntimeShader_updateFloatUniforms() 359 jstring jUniformName, jfloatArray jvalues, in RuntimeShader_updateFloatArrayUniforms() argument 362 ScopedUtfChars name(env, jUniformName); in RuntimeShader_updateFloatArrayUniforms() 382 jstring jUniformName, jint value1, jint value2, in RuntimeShader_updateIntUniforms() argument 385 ScopedUtfChars name(env, jUniformName); in RuntimeShader_updateIntUniforms() 391 jstring jUniformName, jintArray jvalues) { in RuntimeShader_updateIntArrayUniforms() argument 393 ScopedUtfChars name(env, jUniformName); in RuntimeShader_updateIntArrayUniforms() 399 jstring jUniformName, jlong shaderHandle) { in RuntimeShader_updateShader() argument 401 ScopedUtfChars name(env, jUniformName); in RuntimeShader_updateShader()
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H A D | android_graphics_Mesh.cpp | 139 static void updateFloatArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring jUniformName, in updateFloatArrayUniforms() argument 142 ScopedUtfChars name(env, jUniformName); in updateFloatArrayUniforms()
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