Searched refs:inputMonitor (Results 1 – 4 of 4) sorted by relevance
49 private var inputMonitor: InputMonitorCompat? = null89 inputMonitor = InputMonitorCompat(tag, displayId).also {101 inputMonitor?.let {102 inputMonitor = null
76 final InputMonitor inputMonitor = getInputMonitor(); in TestDisplayContent() local77 spyOn(inputMonitor); in TestDisplayContent()78 doNothing().when(inputMonitor).resumeDispatchingLw(any()); in TestDisplayContent()
517 EventReceiver(InputMonitor inputMonitor, InputChannel channel, Looper looper) { in EventReceiver() argument519 mInputMonitor = inputMonitor; in EventReceiver()586 private void handleReceivedMotionEvent(MotionEvent ev, InputMonitor inputMonitor) { in handleReceivedMotionEvent() argument599 inputMonitor.pilferPointers(); in handleReceivedMotionEvent()603 inputMonitor.pilferPointers(); in handleReceivedMotionEvent()832 final InputMonitor inputMonitor = in createInputChannel() local834 final EventReceiver eventReceiver = new EventReceiver(inputMonitor, in createInputChannel()835 inputMonitor.getInputChannel(), Looper.myLooper()); in createInputChannel()
292 final InputMonitor inputMonitor = mDisplayContent.getInputMonitor();293 inputMonitor.updateInputWindowsLw(true /*force*/);963 final InputMonitor inputMonitor = mDisplayContent.getInputMonitor();964 inputMonitor.updateInputWindowsLw(true /*force*/);1012 final InputMonitor inputMonitor = mDisplayContent.getInputMonitor();1013 inputMonitor.destroyInputConsumer(INPUT_CONSUMER_RECENTS_ANIMATION);