Searched refs:hasHolePunches (Results 1 – 5 of 5) sorted by relevance
183 void setHasHolePunches(bool hasHolePunches) { in setHasHolePunches() argument184 mHasHolePunches = hasHolePunches; in setHasHolePunches()187 bool hasHolePunches() { in hasHolePunches() function
295 if (renderNode->hasHolePunches()) { in drawContent()320 if (renderNode->hasHolePunches()) { in drawContent()
75 [[nodiscard]] bool hasHolePunches() const { in hasHolePunches() function76 return mImpl && mImpl->hasHolePunches(); in hasHolePunches()
265 mHasHolePunches = mDisplayList.hasHolePunches(); in prepareTreeImpl()271 mHasHolePunches |= child->hasHolePunches(); in prepareTreeImpl()
307 bool hasHolePunches() { return mHasHolePunches; } in hasHolePunches() function