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Searched refs:glGetUniformLocation (Results 1 – 14 of 14) sorted by relevance

/aosp14/frameworks/base/tests/GamePerformance/src/android/gameperformance/
H A DRenderPatchOpenGLTest.java84 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in ensureInited()
87 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "uTexture"); in ensureInited()
94 mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor"); in ensureInited()
/aosp14/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java285 mProjMatrixLoc = GLES20.glGetUniformLocation(mProgram, "proj_matrix"); in initGLShaders()
286 mTexMatrixLoc = GLES20.glGetUniformLocation(mProgram, "tex_matrix"); in initGLShaders()
288 mOpacityLoc = GLES20.glGetUniformLocation(mProgram, "opacity"); in initGLShaders()
289 mGammaLoc = GLES20.glGetUniformLocation(mProgram, "gamma"); in initGLShaders()
290 mTexUnitLoc = GLES20.glGetUniformLocation(mProgram, "texUnit"); in initGLShaders()
/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); in onSurfaceCreated()
H A DGLTextureViewActivity.java197 int uniformTexture = glGetUniformLocation(program, "texture"); in run()
/aosp14/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java75 import static android.opengl.GLES20.glGetUniformLocation;
150 int uniformTexture = glGetUniformLocation(program, "texture"); in run()
/aosp14/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp796 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders()
797 mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); in initShaders()
807 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()
808 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()
1502 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors()
1505 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors()
1509 mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); in initDynamicColors()
/aosp14/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
544 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
/aosp14/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java201 mLocation = GLES20.glGetUniformLocation(program, mName); in ProgramUniform()
619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i)); in bindInputTextures()
/aosp14/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); in ScanUniforms()
668 return glGetUniformLocation(program_, name.c_str()); in GetUniform()
/aosp14/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1204 public static native int glGetUniformLocation( in glGetUniformLocation() method in GLES20
/aosp14/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java199 handle = GLES20.glGetUniformLocation(program, mName); in loadHandle()
/aosp14/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3867 _returnValue = glGetUniformLocation( in android_glGetUniformLocation__ILjava_lang_String_2()
/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/aosp14/frameworks/base/core/api/
H A Dcurrent.txt30618 method public static int glGetUniformLocation(int, String);