/aosp14/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
H A D | RenderPatchOpenGLTest.java | 84 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in ensureInited() 87 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "uTexture"); in ensureInited() 94 mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor"); in ensureInited()
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/aosp14/frameworks/base/services/core/java/com/android/server/display/ |
H A D | ColorFade.java | 285 mProjMatrixLoc = GLES20.glGetUniformLocation(mProgram, "proj_matrix"); in initGLShaders() 286 mTexMatrixLoc = GLES20.glGetUniformLocation(mProgram, "tex_matrix"); in initGLShaders() 288 mOpacityLoc = GLES20.glGetUniformLocation(mProgram, "opacity"); in initGLShaders() 289 mGammaLoc = GLES20.glGetUniformLocation(mProgram, "gamma"); in initGLShaders() 290 mTexUnitLoc = GLES20.glGetUniformLocation(mProgram, "texUnit"); in initGLShaders()
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/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); in onSurfaceCreated()
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H A D | GLTextureViewActivity.java | 197 int uniformTexture = glGetUniformLocation(program, "texture"); in run()
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/aosp14/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 75 import static android.opengl.GLES20.glGetUniformLocation; 150 int uniformTexture = glGetUniformLocation(program, "texture"); in run()
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/aosp14/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 796 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders() 797 mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); in initShaders() 807 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders() 808 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders() 1502 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors() 1505 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors() 1509 mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); in initDynamicColors()
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/aosp14/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 544 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
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/aosp14/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 201 mLocation = GLES20.glGetUniformLocation(program, mName); in ProgramUniform() 619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i)); in bindInputTextures()
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/aosp14/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); in ScanUniforms() 668 return glGetUniformLocation(program_, name.c_str()); in GetUniform()
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/aosp14/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1204 public static native int glGetUniformLocation( in glGetUniformLocation() method in GLES20
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/aosp14/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 199 handle = GLES20.glGetUniformLocation(program, mName); in loadHandle()
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/aosp14/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3867 _returnValue = glGetUniformLocation( in android_glGetUniformLocation__ILjava_lang_String_2()
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/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
H A D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |
/aosp14/frameworks/base/core/api/ |
H A D | current.txt | 30618 method public static int glGetUniformLocation(int, String);
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