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Searched refs:getAnimationMatrix (Results 1 – 11 of 11) sorted by relevance

/aosp14/frameworks/base/libs/hwui/
H A DRenderProperties.h177 CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) || in prepareForFunctorPresence()
464 const SkMatrix* getAnimationMatrix() const { return mAnimationMatrix; } in getAnimationMatrix() function
H A DDamageAccumulator.cpp169 } else if (props.getAnimationMatrix()) { in mapRect()
170 applyMatrix(props.getAnimationMatrix(), &temp); in mapRect()
H A DRenderNode.cpp507 } else if (properties().getAnimationMatrix()) { in applyViewPropertyTransforms()
508 mat4 anim(*properties().getAnimationMatrix()); in applyViewPropertyTransforms()
H A DRenderProperties.cpp94 setAnimationMatrix(other.getAnimationMatrix()); in operator =()
/aosp14/frameworks/base/libs/hwui/pipeline/skia/
H A DRenderNodeDrawable.cpp371 } else if (properties.getAnimationMatrix()) { in setViewProperties()
372 canvas->concat(*properties.getAnimationMatrix()); in setViewProperties()
/aosp14/frameworks/base/graphics/java/android/graphics/
H A DRenderNode.java936 public Matrix getAnimationMatrix() { in getAnimationMatrix() method in RenderNode
/aosp14/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_RenderNode.cpp372 const SkMatrix* animationMatrix = renderNode->stagingProperties().getAnimationMatrix(); in android_view_RenderNode_getAnimationMatrix()
/aosp14/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/bubbles/
H A DBubbleStackView.java316 pw.println(mExpandedViewContainer.getAnimationMatrix()); in dump()
/aosp14/frameworks/base/core/java/android/view/
H A DView.java19126 public Matrix getAnimationMatrix() { in getAnimationMatrix() method in View
19127 return mRenderNode.getAnimationMatrix(); in getAnimationMatrix()
/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/aosp14/frameworks/base/core/api/
H A Dcurrent.txt52107 method @Nullable public android.graphics.Matrix getAnimationMatrix();