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Searched refs:fragment_shader (Results 1 – 4 of 4) sorted by relevance

/aosp14/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp42 jstring fragment_shader) { in Java_android_filterfw_core_ShaderProgram_allocate() argument
47 if (!fragment_shader || !gl_env_ptr) in Java_android_filterfw_core_ShaderProgram_allocate()
52 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()
55 ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()
H A Djni_shader_program.h33 jstring fragment_shader);
/aosp14/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
90 const std::string& fragment_shader);
H A Dshader_program.cpp70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() argument
71 : fragment_shader_source_(fragment_shader), in ShaderProgram()
94 const std::string& fragment_shader) in ShaderProgram() argument
95 : fragment_shader_source_(fragment_shader), in ShaderProgram()