Searched refs:fragment_shader (Results 1 – 4 of 4) sorted by relevance
42 jstring fragment_shader) { in Java_android_filterfw_core_ShaderProgram_allocate() argument47 if (!fragment_shader || !gl_env_ptr) in Java_android_filterfw_core_ShaderProgram_allocate()52 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()55 ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()
33 jstring fragment_shader);
80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);90 const std::string& fragment_shader);
70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() argument71 : fragment_shader_source_(fragment_shader), in ShaderProgram()94 const std::string& fragment_shader) in ShaderProgram() argument95 : fragment_shader_source_(fragment_shader), in ShaderProgram()