/aosp14/frameworks/base/graphics/java/android/graphics/ |
H A D | MeshSpecification.java | 294 @NonNull String fragmentShader) { in make() argument 297 fragmentShader); in make() 332 @NonNull String fragmentShader, in make() argument 337 fragmentShader, colorSpace.getNativeInstance()); in make() 377 @NonNull String fragmentShader, in make() argument 382 fragmentShader, colorSpace.getNativeInstance(), alphaType); in make() 398 Varying[] varyings, String vertexShader, String fragmentShader); in nativeMake() argument 401 Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace); in nativeMakeWithCS() argument 404 Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace, in nativeMakeWithAlpha() argument
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/aosp14/frameworks/base/libs/hwui/jni/ |
H A D | MeshSpecification.cpp | 73 jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader) { in Make() argument 77 auto skFragmentShader = ScopedUtfChars(env, fragmentShader); in Make() 89 jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader, in MakeWithCS() argument 94 auto skFragmentShader = ScopedUtfChars(env, fragmentShader); in MakeWithCS() 108 jstring fragmentShader, jlong colorSpace, jint alphaType) { in MakeWithAlpha() argument 112 auto skFragmentShader = ScopedUtfChars(env, fragmentShader); in MakeWithAlpha()
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/aosp14/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 51 public ShaderProgram(FilterContext context, String fragmentShader) { in ShaderProgram() argument 53 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram() 60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram() argument 62 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram() 256 String fragmentShader); in allocate() argument
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/aosp14/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
H A D | OpenGLUtils.java | 55 final int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in createProgram() local 61 GLES20.glAttachShader(program, fragmentShader); in createProgram()
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/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local 285 if (fragmentShader == 0) return 0; in buildProgram() 291 glAttachShader(program, fragmentShader); in buildProgram() 303 glDeleteShader(fragmentShader); in buildProgram()
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/aosp14/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local 238 if (fragmentShader == 0) return 0; in buildProgram() 244 glAttachShader(program, fragmentShader); in buildProgram() 256 glDeleteShader(fragmentShader); in buildProgram()
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/aosp14/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 224 public ImageShader(String fragmentShader) { in ImageShader() argument 225 mProgram = createProgram(mDefaultVertexShader, fragmentShader); in ImageShader() 229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader() argument 230 mProgram = createProgram(vertexShader, fragmentShader); in ImageShader()
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/aosp14/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 313 GLES20.glAttachShader(program, fragmentShader); in assembleProgram()
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/aosp14/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 767 GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { in linkShader() argument 770 glAttachShader(program, fragmentShader); in linkShader() 776 vertexShader, fragmentShader); in linkShader()
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