Searched refs:dispatched (Results 1 – 9 of 9) sorted by relevance
7 * **Normal** broadcast intents are dispatched to relevant receivers.8 * **Ordered** broadcast intents are dispatched in a specific order to11 * **Sticky** broadcast intents are dispatched to relevant receivers, and are74 After each broadcast is dispatched to a given process, we consider dispatching91 * An "urgent" broadcast dispatched to a process with a large backlog of
961 final boolean dispatched = isDispatchedInQueue(mPending, intent); in isDispatched()965 return (activeDispatched && dispatched && urgentDispatched && offloadDispatched) in isDispatched()
30 void setReadyDispatched(boolean dispatched); in setReadyDispatched() argument
233 public void setReadyDispatched(boolean dispatched) { in setReadyDispatched() argument
190 public void setReadyDispatched(boolean dispatched) { in setReadyDispatched() argument191 mReadyDispatched = dispatched; in setReadyDispatched()
183 private val dispatched = AtomicBoolean(false) regex186 if (dispatched.compareAndSet(false, true)) {
29 * Broadcasts will be dispatched on the main thread (same as `system_server`) by default but a `Hand…61 * @param filter A filter to determine what broadcasts should be dispatched to this receiver.66 * @param user A user handle to determine which broadcast should be dispatched to this receiver.
122 // For each uid, this is the last time we dispatched an "allow while idle"262 // For a RESCHEDULED op, this is the last time we dispatched an "allow while
2606 boolean dispatched = super.dispatchTouchEvent(ev); in dispatchTouchEvent()2613 if (!dispatched && !mIsExpanded && mIsGestureInProgress) { in dispatchTouchEvent()2614 dispatched = mBubbleTouchListener.onTouch(this /* view */, ev); in dispatchTouchEvent()2621 return dispatched; in dispatchTouchEvent()