Searched refs:dispatchProcessDied (Results 1 – 3 of 3) sorted by relevance
464 dispatchProcessDied(gameProcessId); in gameProcessStopped_soleProcess_destroysGameSession()496 dispatchProcessDied(gameProcessId); in gameProcessStopped_soleProcess_destroysMultipleGameSessionsForSamePackage()523 dispatchProcessDied(firstGameProcessId); in gameProcessStopped_multipleProcesses_gameSessionDestroyedWhenAllDead()527 dispatchProcessDied(secondGameProcessId); in gameProcessStopped_multipleProcesses_gameSessionDestroyedWhenAllDead()550 dispatchProcessDied(firstGameProcessId); in gameProcessCreatedAfterInitialProcessDead_newGameSessionCreated()590 dispatchProcessDied(firstGameProcessId); in gameProcessCreatedAfterInitialProcessDead_multipleGameSessionsCreatedSamePackage()633 dispatchProcessDied(1000); in processActivityAndDeath_notForGame_gameSessionUnaffected()638 dispatchProcessDied(1001); in processActivityAndDeath_notForGame_gameSessionUnaffected()641 dispatchProcessDied(1002); in processActivityAndDeath_notForGame_gameSessionUnaffected()1188 private void dispatchProcessDied(int processId) { in dispatchProcessDied() method in GameServiceProviderInstanceImplTest
4851 void dispatchProcessDied(int pid, int uid) {
1792 mProcessList.dispatchProcessDied(pid, uid); in handleMessage()