Searched refs:currentSceneKey (Results 1 – 3 of 3) sorted by relevance
133 assertThat(currentSceneKey).isEqualTo(SceneKey.Gone)138 assertThat(currentSceneKey).isEqualTo(SceneKey.Lockscreen)149 assertThat(currentSceneKey).isEqualTo(SceneKey.Bouncer)154 assertThat(currentSceneKey).isEqualTo(SceneKey.Gone)165 assertThat(currentSceneKey).isEqualTo(SceneKey.Lockscreen)170 assertThat(currentSceneKey).isEqualTo(SceneKey.Gone)181 assertThat(currentSceneKey).isEqualTo(SceneKey.Lockscreen)186 assertThat(currentSceneKey).isEqualTo(SceneKey.Lockscreen)197 assertThat(currentSceneKey).isEqualTo(SceneKey.Shade)248 assertThat(currentSceneKey).isEqualTo(SceneKey.Gone)[all …]
66 val currentSceneKey = currentSceneModel.key regex67 val currentScene = checkNotNull(sceneByKey[currentSceneKey])70 val state = remember { SceneTransitionLayoutState(currentSceneKey.toTransitionSceneKey()) }78 currentScene = currentSceneKey.toTransitionSceneKey(),88 if (sceneKey == currentSceneKey) {
173 val currentSceneKey = desiredScene.value.key regex174 if (currentSceneKey == scene.key) {179 /* from= */ currentSceneKey,