Searched refs:currentAlpha (Results 1 – 6 of 6) sorted by relevance
374 private var currentAlpha = 0xFF regex385 wrapped.alpha = currentAlpha400 if (alpha != currentAlpha) {401 currentAlpha = alpha406 override fun getAlpha() = currentAlpha412 wrapped.alpha = currentAlpha
504 int currentAlpha = getImageAlpha(); in setImageAlpha() local505 ValueAnimator animator = ValueAnimator.ofInt(currentAlpha, endAlpha); in setImageAlpha()520 float durationFactor = Math.abs(currentAlpha - endAlpha) / 255f; in setImageAlpha()
158 val currentAlpha: Float165 currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress)168 currentAlpha = MathUtils.lerp(animationStartAlpha, 1.0f, animatedFraction)177 applyState(currentBounds, currentAlpha, clipBounds = currentClipping)
446 float currentAlpha = getAlpha(); in save() local451 mAlphas[mCurrentAlphaIndex] = currentAlpha; in save()771 float currentAlpha = getAlpha(); in drawMixed() local774 float textureAlpha = (1f - cappedRatio) * currentAlpha; in drawMixed()778 float colorAlpha = cappedRatio * currentAlpha; in drawMixed()
176 private boolean calculatePerceptible(Insets currentInsets, float currentAlpha) { in calculatePerceptible() argument181 && currentAlpha >= 0.5f; in calculatePerceptible()
1389 final float currentAlpha = scrim.getViewAlpha(); in updateScrim() local1420 final boolean wantsAlphaUpdate = alpha != currentAlpha; in updateScrim()1425 startScrimAnimation(scrim, currentAlpha); in updateScrim()