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Searched refs:createOrUpdateLayer (Results 1 – 5 of 5) sorted by relevance

/aosp14/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.h81 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer() function
83 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); in createOrUpdateLayer()
H A DIRenderPipeline.h85 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/aosp14/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h54 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
H A DSkiaPipeline.cpp177 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline
/aosp14/frameworks/base/libs/hwui/
H A DRenderNode.cpp190 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate()