Searched refs:count1 (Results 1 – 2 of 2) sorted by relevance
92 private float ratePerHour(long uptime1, int count1, long uptime2, int count2) { in ratePerHour() argument93 if (uptime1 >= uptime2 || count1 < 0 || count2 < 0) { in ratePerHour()96 return ((float) count2 - count1) / (uptime2 - uptime1) * 60 * MILLIS_IN_MINUTE; in ratePerHour()
657 GLint count1, count2; in MaxUniformCount() local658 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &count1); in MaxUniformCount()660 return count1 < count2 ? count1 : count2; in MaxUniformCount()