Searched refs:compileShader (Results 1 – 1 of 1) sorted by relevance
749 GLuint compileShader(GLenum shaderType, const GLchar *source) { in compileShader() function784 GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); in initShaders()786 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled in initShaders()790 compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); in initShaders()