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Searched refs:asset_path_utf8 (Results 1 – 1 of 1) sorted by relevance

/aosp14/frameworks/base/core/jni/
H A Dandroid_util_AssetManager.cpp477 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenAsset() local
478 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenAsset()
503 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenAssetFd() local
504 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenAssetFd()
523 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenNonAsset() local
524 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenNonAsset()
543 asset = assetmanager->OpenNonAsset(asset_path_utf8.c_str(), in NativeOpenNonAsset()
557 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenNonAssetFd() local
558 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenNonAssetFd()
583 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenXmlAsset() local
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