Searched refs:approximation (Results 1 – 2 of 2) sorted by relevance
462 float* approximation = new float[approximationArraySize]; in approximate() local467 approximation[approximationIndex++] = lengths[i] / totalLength; in approximate()468 approximation[approximationIndex++] = point.x(); in approximate()469 approximation[approximationIndex++] = point.y(); in approximate()473 env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation); in approximate()474 delete[] approximation; in approximate()
113 // after charging (lower bound approximation).115 // Upper bound approximation.