Searched refs:_rangeRemaining (Results 1 – 1 of 1) sorted by relevance
3219 jint _rangeRemaining; in android_glGetShaderPrecisionFormat__II_3II_3II() local3237 _rangeRemaining = _env->GetArrayLength(range_ref) - rangeOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()3238 if (_rangeRemaining < 1) { in android_glGetShaderPrecisionFormat__II_3II_3II()3303 jint _rangeRemaining; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local3314 …range = (GLint *)getPointer(_env, range_buf, (jarray*)&_rangeArray, &_rangeRemaining, &_rangeBuffe… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()3315 if (_rangeRemaining < 1) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()