Searched refs:TimeLord (Results 1 – 15 of 15) sorted by relevance
24 TimeLord::TimeLord() in TimeLord() function in android::uirenderer::renderthread::TimeLord31 bool TimeLord::vsyncReceived(nsecs_t vsync, nsecs_t intendedVsync, int64_t vsyncId, in vsyncReceived()53 nsecs_t TimeLord::computeFrameTimeNanos() { in computeFrameTimeNanos()
29 class TimeLord {45 TimeLord();46 ~TimeLord() {} in ~TimeLord()
148 TimeLord& timeLord() { return mTimeLord; } in timeLord()238 TimeLord mTimeLord;
23 class TimeLord; variable30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
80 explicit AnimationContext(renderthread::TimeLord& clock);111 renderthread::TimeLord& mClock;
249 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode) in AnimationContextBridge()285 AnimationContext* ContextFactoryImpl::createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
82 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override;
25 AnimationContext::AnimationContext(renderthread::TimeLord& clock) in AnimationContext()
526 "renderthread/TimeLord.cpp",
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
36 android::uirenderer::renderthread::TimeLord& clock) override { in createAnimationContext()
136 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
230 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
52 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
699 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()