Home
last modified time | relevance | path

Searched refs:RenderState (Results 1 – 13 of 13) sorted by relevance

/aosp14/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp23 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { in RenderState() function in android::uirenderer::RenderState
27 void RenderState::onContextDestroyed() { in onContextDestroyed()
33 void RenderState::postDecStrong(VirtualLightRefBase* object) { in postDecStrong()
H A DRenderState.h42 class RenderState {
43 PREVENT_COPY_AND_ASSIGN(RenderState);
61 explicit RenderState(renderthread::RenderThread& thread);
62 ~RenderState() {} in ~RenderState()
/aosp14/frameworks/base/libs/hwui/
H A DLayer.h37 class RenderState; variable
44 Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
113 RenderState& mRenderState;
H A DDeferredLayerUpdater.h41 class RenderState; variable
51 explicit DeferredLayerUpdater(RenderState& renderState);
143 RenderState& mRenderState;
H A DDeferredLayerUpdater.cpp38 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) in DeferredLayerUpdater()
102 RenderState& renderState = dlu->mRenderState; in createReleaseFence()
124 RenderState& renderState = dlu->mRenderState; in fenceWait()
H A DTreeInfo.h37 class RenderState; variable
H A DLayer.cpp30 Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha, in Layer()
H A DAndroid.bp589 "renderstate/RenderState.cpp",
/aosp14/frameworks/base/libs/hwui/renderthread/
H A DCacheManager.h38 class RenderState; variable
53 void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);
H A DRenderThread.h50 class RenderState; variable
149 RenderState& renderState() const { return *mRenderState; } in renderState()
239 RenderState* mRenderState;
H A DCanvasContext.h58 class RenderState; variable
247 friend class android::uirenderer::RenderState;
H A DCacheManager.cpp185 void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) { in dumpMemoryUsage()
H A DRenderThread.cpp265 mRenderState = new RenderState(*this); in initThreadLocals()