Searched refs:OP_CLEAR_STATE (Results 1 – 1 of 1) sorted by relevance
64 private static final int OP_CLEAR_STATE = 1; field in DreamOverlayStateController290 case OP_CLEAR_STATE: in modifyState()309 modifyState(active ? OP_SET_STATE : OP_CLEAR_STATE, STATE_DREAM_OVERLAY_ACTIVE); in setOverlayActive()323 modifyState(active ? OP_SET_STATE : OP_CLEAR_STATE, STATE_LOW_LIGHT_ACTIVE); in setLowLightActive()331 modifyState(finished ? OP_SET_STATE : OP_CLEAR_STATE, in setEntryAnimationsFinished()340 modifyState(running ? OP_SET_STATE : OP_CLEAR_STATE, in setExitAnimationsRunning()350 modifyState(hasAttention ? OP_SET_STATE : OP_CLEAR_STATE, STATE_HAS_ASSISTANT_ATTENTION); in setHasAssistantAttention()360 visible ? OP_SET_STATE : OP_CLEAR_STATE, STATE_DREAM_OVERLAY_STATUS_BAR_VISIBLE); in setDreamOverlayStatusBarVisible()