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Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 5 of 5) sorted by relevance

/aosp14/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java179 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
/aosp14/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in scanUniforms()
/aosp14/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/aosp14/frameworks/base/core/api/
H A Dcurrent.txt30711 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86