Searched refs:windowTransform (Results 1 – 3 of 3) sorted by relevance
47 uint32_t windowTransform; in copySurfaceInto() local49 &cropRect, &windowTransform); in copySurfaceInto()57 windowTransform); in copySurfaceInto()104 (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) in copySurfaceInto()159 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { in copySurfaceInto()162 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in copySurfaceInto()165 if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { in copySurfaceInto()
185 Matrix4 windowTransform; in createOrUpdateLayer() local186 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()187 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
532 Matrix4 windowTransform; in RENDERTHREAD_SKIA_PIPELINE_TEST() local533 windowTransform.loadTranslate(100, 100, 0); in RENDERTHREAD_SKIA_PIPELINE_TEST()534 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_SKIA_PIPELINE_TEST()