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Searched refs:windowTransform (Results 1 – 3 of 3) sorted by relevance

/aosp12/frameworks/base/libs/hwui/
H A DReadback.cpp47 uint32_t windowTransform; in copySurfaceInto() local
49 &cropRect, &windowTransform); in copySurfaceInto()
57 windowTransform); in copySurfaceInto()
104 (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) in copySurfaceInto()
159 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { in copySurfaceInto()
162 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in copySurfaceInto()
165 if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { in copySurfaceInto()
/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.cpp185 Matrix4 windowTransform; in createOrUpdateLayer() local
186 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
187 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
/aosp12/frameworks/base/libs/hwui/tests/unit/
H A DRenderNodeDrawableTests.cpp532 Matrix4 windowTransform; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
533 windowTransform.loadTranslate(100, 100, 0); in RENDERTHREAD_SKIA_PIPELINE_TEST()
534 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_SKIA_PIPELINE_TEST()