Searched refs:waitFence (Results 1 – 6 of 6) sorted by relevance
103 void waitFence(base::borrowed_fd fenceFd);
427 void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::SkiaGLRenderEngine768 waitFence(bufferFence); in drawLayers()1029 waitFence(layer->source.buffer.fence->get()); in drawLayers()
169 bool waitFence(base::unique_fd fenceFd);
591 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine734 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer()1095 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { in drawLayers()
158 bool waitFence(base::unique_fd fenceFd);
530 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine677 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer()1035 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { in drawLayers()