Searched refs:vertexArray (Results 1 – 1 of 1) sorted by relevance
81 GLfixed *vertexArray; member111 free(object->vertexArray); in freeGLObject()135 if (result->vertexArray == NULL || in newGLObject()151 0, object->vertexArray); in drawGLObject()309 result->vertexArray[currentVertex * 3] = FIXED(pa.x); in createSuperShape()313 result->vertexArray[currentVertex * 3] = FIXED(pb.x); in createSuperShape()317 result->vertexArray[currentVertex * 3] = FIXED(pd.x); in createSuperShape()321 result->vertexArray[currentVertex * 3] = FIXED(pb.x); in createSuperShape()325 result->vertexArray[currentVertex * 3] = FIXED(pc.x); in createSuperShape()386 result->vertexArray[currentVertex * 2] = in createGroundPlane()[all …]