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Searched refs:uvLocation (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp740 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders() local
745 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders()
746 glEnableVertexAttribArray(uvLocation); in initShaders()
751 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()
756 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders()
757 glEnableVertexAttribArray(uvLocation); in initShaders()