Searched refs:uvLocation (Results 1 – 1 of 1) sorted by relevance
/aosp12/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 740 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders() local 745 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders() 746 glEnableVertexAttribArray(uvLocation); in initShaders() 751 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders() 756 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); in initShaders() 757 glEnableVertexAttribArray(uvLocation); in initShaders()
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