Searched refs:usingGL (Results 1 – 1 of 1) sorted by relevance
313 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat() argument347 formatInfo.isSupported = usingGL; in determineFormat()372 static void createUploader(bool usingGL) { in createUploader() argument376 if (usingGL) { in createUploader()387 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap() local390 FormatInfo format = determineFormat(sourceBitmap, usingGL); in allocateHardwareBitmap()410 createUploader(usingGL); in allocateHardwareBitmap()420 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize() local422 createUploader(usingGL); in initialize()