Searched refs:uniform_count (Results 1 – 2 of 2) sorted by relevance
156 uint32 uniform_count; /*!< uniform count in the shader*/ member
376 int uniform_count; in ScanUniforms() local380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()383 for (int i = 0; i < uniform_count; ++i) { in ScanUniforms()