Searched refs:uniformTexture (Results 1 – 2 of 2) sorted by relevance
197 int uniformTexture = glGetUniformLocation(program, "texture"); in run() local212 glUniform1i(uniformTexture, 0); in run()
150 int uniformTexture = glGetUniformLocation(program, "texture"); in run() local165 glUniform1i(uniformTexture, 0); in run()