Searched refs:transformMat (Results 1 – 2 of 2) sorted by relevance
127 float transformMat[4] = {0, 0, in updateCaptureRequest() local133 transformMat[0] = -1; in updateCaptureRequest()134 transformMat[3] = -1; in updateCaptureRequest()146 transformMat[1] = -rw / ch; // +y -> -x in updateCaptureRequest()147 transformMat[2] = rh / cw; // +x -> +y in updateCaptureRequest()152 transformMat[1] = rw / ch; // +y -> +x in updateCaptureRequest()251 float transformMat[4] = {0, 0, in updateCaptureResult() local258 transformMat[0] = -1; in updateCaptureResult()259 transformMat[3] = -1; in updateCaptureResult()322 int32_t nx = std::round(transformMat[0] * x0 + transformMat[1] * y0 + xShift + ox); in transformPoints()[all …]
56 void transformPoints(int32_t* pts, size_t count, float transformMat[4],