Searched refs:transactionFlags (Results 1 – 6 of 6) sorted by relevance
2047 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local2517 handleTransactionLocked(transactionFlags); in handleTransaction()3764 uint32_t transactionFlags = 0; in applyTransactionState() local3800 transactionFlags |= clientStateFlags; in applyTransactionState()3816 if (transactionFlags == 0 && in applyTransactionState()3818 transactionFlags = eTransactionNeeded; in applyTransactionState()3821 if (transactionFlags) { in applyTransactionState()3829 if (transactionFlags & eTraversalNeeded) { in applyTransactionState()3830 transactionFlags = transactionFlags & (~eTraversalNeeded); in applyTransactionState()3833 if (transactionFlags) { in applyTransactionState()[all …]
500 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags, int originPid, in addTransactionLocked() argument503 transaction->set_synchronous(transactionFlags & BnSurfaceComposer::eSynchronous); in addTransactionLocked()504 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
519 const Vector<DisplayState>& displayStates, uint32_t transactionFlags, in TransactionState()529 flags(transactionFlags), in TransactionState()813 void handleTransaction(uint32_t transactionFlags);814 void handleTransactionLocked(uint32_t transactionFlags) REQUIRES(mStateLock);
174 uint32_t transactionFlags, int originPid, int originUid,
714 virtual uint32_t doTransaction(uint32_t transactionFlags);
319 auto handleTransactionLocked(uint32_t transactionFlags) { in handleTransactionLocked() argument321 return mFlinger->handleTransactionLocked(transactionFlags); in handleTransactionLocked()