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Searched refs:totalMatrix (Results 1 – 3 of 3) sorted by relevance

/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaDisplayList.cpp152 Matrix4 totalMatrix; in prepareListAndChildren() local
153 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
155 totalMatrix.multiply(canvasMatrix); in prepareListAndChildren()
157 if (intersects(info.screenSize, totalMatrix, bounds)) { in prepareListAndChildren()
H A DLayerDrawable.cpp118 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in DrawLayer() local
146 shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { in DrawLayer()
154 if (layer->getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) { in DrawLayer()
/aosp12/frameworks/base/libs/hwui/
H A DLayer.cpp127 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in draw() local
131 if (getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) { in draw()