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Searched refs:toNonRotatedDisplay (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/native/services/surfaceflinger/
H A DLayer.cpp2199 void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& toNonRotatedDisplay) { in fillInputFrameInfo() argument
2223 ui::Transform t = toNonRotatedDisplay * layerToDisplay; in fillInputFrameInfo()
2227 Rect screenBounds = toNonRotatedDisplay.transform(Rect{mScreenBounds}); in fillInputFrameInfo()
2389 ui::Transform toNonRotatedDisplay; in fillInputInfo() local
2404 toNonRotatedDisplay = undoPhysicalOrientation * display->getTransform(); in fillInputInfo()
2414 fillInputFrameInfo(info, toNonRotatedDisplay); in fillInputInfo()
2432 info.touchableRegion = Region(toNonRotatedDisplay.transform(Rect{mScreenBounds})); in fillInputInfo()
2435 Region(toNonRotatedDisplay.transform(Rect{cropLayer->mScreenBounds})); in fillInputInfo()
2439 toNonRotatedDisplay.transform(Rect{cropLayer->mScreenBounds})); in fillInputInfo()
2452 Rect rect = toNonRotatedDisplay.transform(Rect{clonedRoot->mScreenBounds}); in fillInputInfo()
H A DLayer.h1082 void fillInputFrameInfo(gui::WindowInfo& info, const ui::Transform& toNonRotatedDisplay);