Searched refs:toFullScreen (Results 1 – 1 of 1) sorted by relevance
312 private void animateColor(boolean toFullScreen) { in animateColor() argument354 public void startAnimation(boolean toFullScreen) { in startAnimation() argument356 if (toFullScreen == mIsFullScreen) { in startAnimation()400 float fromRadius = toFullScreen ? mDefaultRadius : 0f; in startAnimation()401 float toRadius = toFullScreen ? 0f : mDefaultRadius; in startAnimation()411 float toTop = toFullScreen ? HIDE_ICONS_TOP_RATIO : 0f; in startAnimation()428 float scale = toFullScreen ? mScale : 1f; in startAnimation()429 float offsetY = toFullScreen ? mOffsetY : 0f; in startAnimation()467 animateColor(toFullScreen); in startAnimation()472 if (toFullScreen) { in startAnimation()[all …]