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Searched refs:tmpRadius (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/skia/filters/
H A DBlurFilter.cpp84 float tmpRadius = (float)blurRadius / 2.0f; in generate() local
85 float numberOfPasses = std::min(kMaxPasses, (uint32_t)ceil(tmpRadius)); in generate()
86 float radiusByPasses = tmpRadius / (float)numberOfPasses; in generate()