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Searched refs:threadLocked (Results 1 – 5 of 5) sorted by relevance

/aosp12/frameworks/av/services/audioflinger/
H A DEffects.h54 bool threadLocked) = 0;
157 void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked);
604 bool enabled, bool threadLocked) override;
765 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
H A DDeviceEffectManager.h191 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
H A DEffects.cpp389 void AudioFlinger::EffectBase::checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
390 getCallback()->checkSuspendOnEffectEnabled(this, enabled, threadLocked); in checkSuspendOnEffectEnabled()
3101 const sp<EffectBase>& effect, bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
3106 t->checkSuspendOnEffectEnabled(enabled, effect->sessionId(), threadLocked); in checkSuspendOnEffectEnabled()
H A DThreads.h506 bool threadLocked);
H A DThreads.cpp1252 bool threadLocked) { in checkSuspendOnEffectEnabled() argument
1253 if (!threadLocked) { in checkSuspendOnEffectEnabled()
1268 if (!threadLocked) { in checkSuspendOnEffectEnabled()